NCBDF Stock - BANDAI NAMCO Holdings Inc.
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Financial Statements
| Metric | FY2025 | FY2024 | FY2023 | FY2022 | FY2021 |
|---|---|---|---|---|---|
| Revenue | $1.24T | $1.05T | $990.09B | $889.27B | $740.90B |
| Gross Profit | $495.19B | $370.96B | $368.66B | $356.27B | $282.01B |
| Gross Margin | 39.9% | 35.3% | 37.2% | 40.1% | 38.1% |
| Operating Income | $180.23B | $90.68B | $116.47B | $125.50B | $84.65B |
| Net Income | $129.30B | $101.49B | $90.34B | $92.75B | $48.89B |
| Net Margin | 10.4% | 9.7% | 9.1% | 10.4% | 6.6% |
| EPS | $197.88 | $153.85 | $136.88 | $140.70 | $74.19 |
BANDAI NAMCO Holdings Inc. develops entertainment-related products and services worldwide. Its Toys and Hobby segment offers toys, capsule and candy toys, cards, confectionery, food, apparel, sundries, plastic models, figures, communications and peripheral equipment, consumer electronics, character-based products, pachinko and pachislot machines, medical and electronic-related equipment, playground equipment, bicycles, furniture, visual, RC and robot toys, molds, stationery, prizes, and other products. This segment is also involved in the contract operations for inspecting and testing; and import and export of toys, etc. The company's Network Entertainment segment plans, develops, and distributes network content, as well as home video games, live events, machines, Internet-based online games, other software and services, amusement machines, etc.; and provides advertising, promotion, online video distribution and games platforms, communication and related tools, and shared services, as well as visual substrates. Its Real Entertainment segment plans, produces, and sells amusement machines; plans and operates amusement facilities, etc.; and provides after-sales services and stocks and sells pre-owned amusement machines and products. The company's Visual and Music Production segment offers visual and music content and package software, and audio engineering services; conducts live entertainment operations; plans and produces animation; manages affiliated artists; operates fan clubs; produces visual products related to live performances, events, and music; plans, produces, and sells goods, tickets, etc. Its IP Creation segment plans and produces animations, labels, events, etc., as well as music related to animations; manages and administers copyrights and other rights. The company was formerly known as NAMCO BANDAI Holdings, Inc. and changed its name to BANDAI NAMCO Holdings Inc. in June 2014. The company was founded in 2005 and is headquartered in Tokyo, Japan.
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Price Targets
Recent Analyst Actions
| Date | Firm | Action | Rating | Price Target |
|---|---|---|---|---|
| March 25th 2025 | Goldman | Resumed | Buy | - |
| October 16th 2023 | UBS | Upgrade | Buy | - |
Earnings History & Surprises
NCBDFEPS Surprise History
Quarterly EPS Details
| Period | Report Date | Estimated EPS | Actual EPS | Surprise | Result |
|---|---|---|---|---|---|
Q2 2026 | May 6, 2026 | — | — | — | — |
Q1 2026 | Feb 5, 2026 | — | — | — | — |
Q4 2025 | Nov 6, 2025 | $0.42 | $0.00 | -99.3% | ✗ MISS |
Q3 2025 | Aug 5, 2025 | $0.34 | $0.41 | +19.5% | ✓ BEAT |
Q2 2025 | May 7, 2025 | $0.09 | $0.01 | -92.8% | ✗ MISS |
Q1 2025 | Feb 5, 2025 | $0.30 | $0.47 | +54.7% | ✓ BEAT |
Q4 2024 | Nov 6, 2024 | $0.34 | $0.48 | +42.7% | ✓ BEAT |
Q3 2024 | Aug 8, 2024 | $0.32 | $0.32 | -0.2% | ✗ MISS |
Q2 2024 | May 9, 2024 | $0.18 | $0.41 | +122.3% | ✓ BEAT |
Q1 2024 | Feb 14, 2024 | $0.32 | $0.09 | -71.9% | ✗ MISS |
Q3 2023 | Sep 30, 2023 | $0.32 | $0.31 | -4.9% | ✗ MISS |
Q2 2023 | Jun 30, 2023 | $0.27 | $0.23 | -14.2% | ✗ MISS |
Q1 2023 | Mar 31, 2023 | $0.09 | $0.07 | -28.2% | ✗ MISS |
Q1 2023 | Feb 7, 2023 | $0.30 | $0.21 | -31.7% | ✗ MISS |
Q4 2022 | Nov 10, 2022 | $0.94 | $0.31 | -66.6% | ✗ MISS |
Q3 2022 | Aug 5, 2022 | $0.74 | $0.42 | -43.2% | ✗ MISS |
Q2 2022 | May 11, 2022 | $0.60 | $0.36 | -39.1% | ✗ MISS |
Q1 2022 | Feb 7, 2022 | $0.81 | $0.29 | -64.1% | ✗ MISS |
Q4 2021 | Nov 9, 2021 | $0.77 | $0.25 | -67.6% | ✗ MISS |
Q3 2021 | Aug 5, 2021 | $0.64 | $0.29 | -55.0% | ✗ MISS |
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