GameStop Corp. logo

GameStop Corp.

GME

NYSEConsumer CyclicalSpecialty Retail

最新データ

$18.03

−$0.17 · -0.93%

8月24日 15:55 ET

GMEの企業概要

日中の時刻はETです。市場データは遅延する場合があります。

GoAIリサーチ・スナップショット

利用可能な最新のモデル情報を簡潔にまとめています。

2026年7月10日

GoAI スコア

Hold

Wait — insufficient conviction to act

バリュエーション

85

Deep Value

モメンタム

33

Weakening

センチメント

39

Bearish

リスク耐性

59

Elevated Risk

GoAIの詳細リサーチ

詳しい根拠、カタリスト、リスクを確認できます。

詳細リサーチを見る

AI によって生成されたコンテキストは情報提供のみを目的としており、投資アドバイスではありません。

企業プロフィール

会社ウェブサイト

GameStop Corp. operates as a prominent specialty retailer, providing a diverse array of gaming and entertainment products to customers across the United States, Canada, Australia, and Europe, both through its online platforms and physical store locations. The company's merchandise includes new and pre-owned video game consoles, a wide selection of accessories such as controllers, gaming headsets, virtual reality equipment, and memory cards, as well as new and used gaming software. GameStop also offers digital gaming content, encompassing in-game currency, downloadable content (DLC), and full digital game downloads. Beyond its core gaming offerings, GameStop diversifies its inventory with licensed pop culture merchandise. These collectibles are primarily sourced from popular gaming franchises, television shows, movies, and broader pop culture themes. As of January 29, 2022, GameStop's retail network comprised 4,573 stores and e-commerce sites operating under its main brands: GameStop, EB Games, and Micromania. Additionally, the company managed 50 specialized Zing Pop Culture outlets, which retail various collectibles, apparel, gadgets, electronics, and toys. GameStop also publishes Game Informer, a well-regarded print and digital video game publication known for its reviews of new releases, previews of upcoming titles, and coverage of the latest industry developments. Established in 1996 and formerly known as GSC Holdings Corp., GameStop Corp. maintains its corporate headquarters in Grapevine, Texas.

業界
Specialty Retail
セクター
Consumer Cyclical
本社
US
最高経営責任者(CEO)
Ryan Cohen
上場以来
2002年2月13日
従業員
4,000

市場での位置

出来高
532.21万
0.78× 平均
平均出来高
681.79万
1日平均出来高
時価総額
80.94億 USD
ベータ
1.74
市場参照 1

GMEの同業他社

GoAI で研究を続ける

GoAIでGMEを調査

research.disclaimer