
JPXTechnologySoftware - Application
Latest quote
¥31.00
−¥1.00 · -3.13%
THE WHY HOW DO COMPANY, Inc., headquartered in Tokyo, Japan, is a multifaceted enterprise that primarily delivers a broad range of services and solutions centered around smartphones and the Internet of Things (IoT). Established in 2004, the firm, which rebranded from Acrodea, Inc. in January 2022, operates across various sectors. Its digital portfolio encompasses IoT services such as "i ball technical shot," "I ball technical pitch," and specialized IoT systems for intercoms. In the gaming sector, the company develops titles like "Boku-J," "Soccer Japan National Team Heroes," and "Nade-Saka." They also offer mobile customization solutions, including "Kiskae Touch" for changing Android themes, a dedicated system for managing demo devices in mobile operator retail outlets, and the "Rakuobi application" tailored for real estate agencies. Beyond these specific products, the company provides overarching platform services for smartphones and IoT, offers contracted game development, creates social games and applications, delivers IT services for research and development, and has developed proprietary solutions such as "Digital Copel." Notably, it also manages a bingo gaming system approved by the Guam government. Expanding beyond its core technology offerings, THE WHY HOW DO COMPANY, Inc. has diversified into several other business areas. These include real estate subleasing, trademark management, and ventures within the food and beverage and hospitality industries. The company also develops and operates variety stores under the "Niku Yokochu" brand. Furthermore, it runs the Interplan IT school, providing IT seminars for job seekers and professional training services.
Latest quote
¥31.00
−¥1.00 · -3.13%
Regular session · JST · Market data may be delayed.
THE WHY HOW DO COMPANY, Inc., headquartered in Tokyo, Japan, is a multifaceted enterprise that primarily delivers a broad range of services and solutions centered around smartphones and the Internet of Things (IoT). Established in 2004, the firm, which rebranded from Acrodea, Inc. in January 2022, operates across various sectors. Its digital portfolio encompasses IoT services such as "i ball technical shot," "I ball technical pitch," and specialized IoT systems for intercoms. In the gaming sector, the company develops titles like "Boku-J," "Soccer Japan National Team Heroes," and "Nade-Saka." They also offer mobile customization solutions, including "Kiskae Touch" for changing Android themes, a dedicated system for managing demo devices in mobile operator retail outlets, and the "Rakuobi application" tailored for real estate agencies. Beyond these specific products, the company provides overarching platform services for smartphones and IoT, offers contracted game development, creates social games and applications, delivers IT services for research and development, and has developed proprietary solutions such as "Digital Copel." Notably, it also manages a bingo gaming system approved by the Guam government. Expanding beyond its core technology offerings, THE WHY HOW DO COMPANY, Inc. has diversified into several other business areas. These include real estate subleasing, trademark management, and ventures within the food and beverage and hospitality industries. The company also develops and operates variety stores under the "Niku Yokochu" brand. Furthermore, it runs the Interplan IT school, providing IT seminars for job seekers and professional training services.
Day range
Current ¥31.00
52-week range
Current ¥31.00
Regular session · JST · Market data may be delayed.
THE WHY HOW DO COMPANY, Inc., headquartered in Tokyo, Japan, is a multifaceted enterprise that primarily delivers a broad range of services and solutions centered around smartphones and the Internet of Things (IoT). Established in 2004, the firm, which rebranded from Acrodea, Inc. in January 2022, operates across various sectors. Its digital portfolio encompasses IoT services such as "i ball technical shot," "I ball technical pitch," and specialized IoT systems for intercoms. In the gaming sector, the company develops titles like "Boku-J," "Soccer Japan National Team Heroes," and "Nade-Saka." They also offer mobile customization solutions, including "Kiskae Touch" for changing Android themes, a dedicated system for managing demo devices in mobile operator retail outlets, and the "Rakuobi application" tailored for real estate agencies. Beyond these specific products, the company provides overarching platform services for smartphones and IoT, offers contracted game development, creates social games and applications, delivers IT services for research and development, and has developed proprietary solutions such as "Digital Copel." Notably, it also manages a bingo gaming system approved by the Guam government. Expanding beyond its core technology offerings, THE WHY HOW DO COMPANY, Inc. has diversified into several other business areas. These include real estate subleasing, trademark management, and ventures within the food and beverage and hospitality industries. The company also develops and operates variety stores under the "Niku Yokochu" brand. Furthermore, it runs the Interplan IT school, providing IT seminars for job seekers and professional training services.
Day range
Current ¥31.00
52-week range
Current ¥31.00
Profitability as a percentage of reported revenue.
Revenue
Operating income
Net income
| Metric (JPY) | FY2026 | FY2025 | FY2024 | FY2023 | FY2022 |
|---|---|---|---|---|---|
| Revenue | 3.5B JPY | 1.75B JPY | 747.64M JPY | 941.14M JPY | 919.08M JPY |
| Cost of goods sold | 1.58B JPY | 861.66M JPY | 395.13M JPY | 626.33M JPY | 584.6M JPY |
| Gross profit | 1.92B JPY | 889.88M JPY | 352.5M JPY | 314.82M JPY | 334.49M JPY |
| Selling, general, and administrative | 3.19B JPY | 1.67B JPY | 655.4M JPY | 607.98M JPY | 506.49M JPY |
| Operating expenses | 3.19B JPY | 1.67B JPY | 655.4M JPY | 592.75M JPY | 506.49M JPY |
| Interest income | 6.13M JPY | 13.51M JPY | 23.75M JPY | 11.13M JPY | 1.38M JPY |
| Interest expense | 28.65M JPY | 6.27M JPY | 9.02M JPY | 2.69M JPY | 3.92M JPY |
| Depreciation and amortization | 132.4M JPY | 45.06M JPY | 26.07M JPY | 25.6M JPY | 58.2M JPY |
| Operating income | −1.27B JPY | −777.45M JPY | −302.89M JPY | −277.94M JPY | −172M JPY |
| Net income | −1.39B JPY | −69.04M JPY | −961.65M JPY | −347.53M JPY | −403.28M JPY |
Company facts updated Sep 9, 2026.
Recent quarterly results
Recent quarterly results
| Action | Effective date | Details | Record date | Payment date |
|---|---|---|---|---|
Stock split | Feb 26, 2014 | 100:1 | — | — |
Effective Feb 26, 2014
100:1
AI-generated and delayed market data for informational and educational purposes only. Not investment advice.